> For the complete documentation index, see [llms.txt](https://docs.superwalk.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.superwalk.io/english/game-fi-elements/additional-option/super-stone.md).

# Super Stone

Additional options can be randomly reset through Super Stone.

<figure><img src="https://924749453-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8nGtxpJ3ZiChnFRmLdKA%2Fuploads%2FIeGySWT75CIHczFal6FE%2Fimage.png?alt=media&amp;token=a6bb5696-5dc5-40b2-8a19-88624c466bec" alt=""><figcaption></figcaption></figure>

Additional options can be randomly reset through Super Stone.

Super stone can be purchased by WALK at the item store. In the future, you can also obtain it while walking and running.

Each option rate has a rating upgrade probability, and the higher the shoe quality, the higher the option rate upgrade probability.

{% content-ref url="/pages/17KIZAgli3amkic6hel3" %}
[Probability table of the option rate](/english/game-fi-elements/additional-option/probability-table-of-the-option-rate.md)
{% endcontent-ref %}

In addition, the required number of Super stones varies depending on the shoe quality and how many additional option slots are opened.

### Super Stone cost table

<table><thead><tr><th>Number of Slots opened</th><th>Normal Shoe</th><th>Rare Shoe</th><th>Epic Shoe</th><th width="152">Unique Shoe</th><th>Legendary Shoe</th></tr></thead><tbody><tr><td>1</td><td>1 Stone</td><td>2</td><td>3</td><td>4</td><td>5</td></tr><tr><td>2</td><td>3 Stones</td><td>4</td><td>5</td><td>6</td><td>7</td></tr><tr><td>3</td><td>5 Stones</td><td>6</td><td>7</td><td>8</td><td>9</td></tr></tbody></table>

Using Super stone will randomly change the options for all open slots.&#x20;

Option rates can be maintained or raised, and never fall.
