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Additional Option

Additional options can be opened for the first time if certain shoe level conditions are met.

Opening additional options for the first time

Up to three additional option slots can be opened per shoe, each with a different level limit and opening cost. GRND is used to open the slot and the slot opening level is as follows:
Slot No.
Shoe level
cost(Normal Shoe)
cost(Rare Shoe)
cost(Epic Shoe)
cost(Unique Shoe)
cost(Legendary Shoe)
No.1
level 15
50 GRND
150
250
300
400
No.2
level 20
100 GRND
300
500
600
800
No.3
level 30
150 GRND
450
750
900
1200
Option rates(quality) are determined when the slot is opened and the appropriate options are randomly selected.
The initial option rating is determined as follows:
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Probability of initial option rating by shoe rating

Shoe quality
Option Rate
Probability
Normal Shoe
Normal Option
92%
​
Rare Option
8%
​
​
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Rare Shoe
Normal Option
89%
​
Rare Option
11%
​
​
​
Epic Shoe
Normal Option
85%
​
Rare Option
15%
​
​
​
Unique Shoe
Rare Option
84%
​
Epic Option
16%
​
​
​
Legendary Shoe
Rare Option
80%
​
Epic Option
20%
The option rate consists of Normal, Rare, Epic, Unique and Legendary, like shoes, and there is a new top-level that can only be obtained for Legendary shoes. (Top-level ratings will be released with additional option v2.)
The optional rates available for each shoe quality are as follows:
  • Normal shoes: Normal, rare options
  • Rare Shoes: Normal, Rare, Epic Options
  • Epic Shoes: Normal, Rare, Epic, Unique Options
  • Unique Shoes: Rare, Epic, Unique, Legendary Options
  • Legendary Shoes: Rare, Epic, Unique, Legendary, Top-level(v2) Options
Option rates can only be raised by one step. Also depending on the option ratings, the content and numerical of the options that are set will vary.
​

Additional Options v1 — List of the options

List of Options
(Normal, Rare, Epic, Unique, Legendary))
Increase P stats (+)
6, 12, 24, 36, 48
Increase L stats (+)
6, 12, 24, 36, 48
Increase C stats (+)
6, 12, 24, 36, 48
Increase R stats (+)
6, 12, 24, 36, 48
Increase ALL(P, L, C, R) stats (+)
5, 10, 20, 30, 40
Increase Critical Chance (+)
0%, 1.5%, 3%, 5%, 7%
Increase Critical Damage(Growth) (+)
0%, 30%, 50%, 80%, 100%
Increase point acquisition rate (%)
0%, 0%, 3%, 5%, 7%
Increase Item acquisition rate (%)
0%, 1.5%, 3%, 5%, 7%
In order to provide transparent probability information in the future, a system will be established to verify whether the probability is true by on-chain.
​
All additional options are determined after each slot independently goes through the following process:
  • Determining whether an option is rated higher
  • → Content and numerical determination based on the probability of the option of the determined rating
​
Additional options opened according to the above process can be randomly reset through Super Stone.
See the details of Super Stone in the page below!
Last modified 6mo ago