Additional Option

Additional options can be opened for the first time if certain shoe level conditions are met.

Opening additional options for the first time

Up to three additional option slots can be opened per shoe, each with a different level limit and opening cost. GRND is used to open the slot and the slot opening level is as follows:

Slot No.Shoe levelcost(Normal Shoe)cost(Rare Shoe)cost(Epic Shoe)cost(Unique Shoe)cost(Legendary Shoe)

No.1

level 15

50 GRND

150

250

300

400

No.2

level 20

100 GRND

300

500

600

800

No.3

level 30

150 GRND

450

750

900

1200

Option rates(quality) are determined when the slot is opened and the appropriate options are randomly selected.

The initial option rating is determined as follows:

Probability of initial option rating by shoe rating

Shoe qualityOption RateProbability

Normal Shoe

Normal Option

92%

Rare Option

8%

Rare Shoe

Normal Option

89%

Rare Option

11%

Epic Shoe

Normal Option

85%

Rare Option

15%

Unique Shoe

Rare Option

84%

Epic Option

16%

Legendary Shoe

Rare Option

80%

Epic Option

20%

The option rate consists of Normal, Rare, Epic, Unique and Legendary, like shoes, and there is Hyper options that can only be obtained for Legendary shoes.

The optional rates available for each shoe quality are as follows:

  • Normal shoes: Normal, rare options

  • Rare Shoes: Normal, Rare, Epic Options

  • Epic Shoes: Normal, Rare, Epic, Unique Options

  • Unique Shoes: Rare, Epic, Unique, Legendary Options

  • Legendary Shoes: Rare, Epic, Unique, Legendary, Hyper Options

Option rates can only be raised by one step. Also depending on the option ratings, the content and numerical of the options that are set will vary.

Additional Options v1 β€” List of the options

List of Options(Normal, Rare, Epic, Unique, Legendary, Hyper))

Increase P stats (+)

6, 12, 24, 36, 48, 70

Increase L stats (+)

6, 12, 24, 36, 48, 70

Increase C stats (+)

6, 12, 24, 36, 48, 70

Increase R stats (+)

6, 12, 24, 36, 48, 70

Increase ALL(P, L, C, R) stats (+)

5, 10, 20, 30, 40, 50

Increase Critical Chance (+)

0%, 1.5%, 3%, 5%, 7%, 10%

Increase Critical Damage(Growth) (+)

0%, 30%, 50%, 80%, 100%, 150%

Increase point acquisition rate (%)

0%, 0%, 3%, 5%, 7%, 10%

Increase Item acquisition rate (%)

0%, 1.5%, 3%, 5%, 7%, 10%

pageProbability table of the option content

In order to provide transparent probability information in the future, a system will be established to verify whether the probability is true by on-chain.

All additional options are determined after each slot independently goes through the following process:

  • Determining whether an option is rated higher

  • β†’ Content and numerical determination based on the probability of the option of the determined rating

Additional options opened according to the above process can be randomly reset through Super Stone.

See the details of Super Stone in the page below!

pageSuper Stone

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