> For the complete documentation index, see [llms.txt](https://docs.superwalk.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.superwalk.io/english/game-fi-elements/additional-option.md).

# Additional Option

Additional options can be opened for the first time if certain shoe level conditions are met.

<figure><img src="https://924749453-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8nGtxpJ3ZiChnFRmLdKA%2Fuploads%2FXSpRbDw4Y4qOZgqIXtSV%2Fimage.png?alt=media&amp;token=d00017ba-7c15-4166-b80c-e9788f61109c" alt=""><figcaption></figcaption></figure>

### Opening additional options for the first time <a href="#f641" id="f641"></a>

Up to three additional option slots can be opened per shoe, each with a different level limit and opening cost. GRND is used to open the slot and the slot opening level is as follows:

| Slot No. | Shoe level | cost(Normal Shoe) | cost(Rare Shoe) | cost(Epic Shoe) | cost(Unique Shoe) | cost(Legendary Shoe) |
| -------- | ---------- | ----------------- | --------------- | --------------- | ----------------- | -------------------- |
| No.1     | level 15   | 50 GRND           | 150             | 250             | 300               | 400                  |
| No.2     | level 20   | 100 GRND          | 300             | 500             | 600               | 800                  |
| No.3     | level 30   | 150 GRND          | 450             | 750             | 900               | 1200                 |

Option rates(quality) are determined when the slot is opened and the appropriate options are randomly selected.

The initial option rating is determined as follows:

### Probability of initial option rating by shoe rating

| Shoe quality       | Option Rate   | Probability |
| ------------------ | ------------- | ----------- |
| **Normal Shoe**    | Normal Option | 92%         |
|                    | Rare Option   | 8%          |
|                    |               |             |
| **Rare Shoe**      | Normal Option | 89%         |
|                    | Rare Option   | 11%         |
|                    |               |             |
| **Epic Shoe**      | Normal Option | 85%         |
|                    | Rare Option   | 15%         |
|                    |               |             |
| **Unique Shoe**    | Rare Option   | 84%         |
|                    | Epic Option   | 16%         |
|                    |               |             |
| **Legendary Shoe** | Rare Option   | 80%         |
|                    | Epic Option   | 20%         |

The option rate consists of Normal, Rare, Epic, Unique and Legendary, like shoes, and there is **Hyper** options that can only be obtained for Legendary shoes.

The optional rates available for each shoe quality are as follows:

* **Normal shoes: Normal, rare options**&#x20;
* **Rare Shoes: Normal, Rare, Epic Options**&#x20;
* **Epic Shoes: Normal, Rare, Epic, Unique Options**&#x20;
* **Unique Shoes: Rare, Epic, Unique, Legendary Options**&#x20;
* **Legendary Shoes: Rare, Epic, Unique, Legendary, Hyper Options**

Option rates can only be raised by one step. Also depending on the option ratings, the content and numerical of the options that are set will vary.

### **Additional Options v1 — List of the options**

| List of Options                      | (Normal, Rare, Epic, Unique, Legendary, Hyper)) |
| ------------------------------------ | ----------------------------------------------- |
| Increase P stats (+)                 | 6, 12, 24, 36, 48, 70                           |
| Increase L stats (+)                 | 6, 12, 24, 36, 48, 70                           |
| Increase C stats (+)                 | 6, 12, 24, 36, 48, 70                           |
| Increase R stats (+)                 | 6, 12, 24, 36, 48, 70                           |
| Increase ALL(P, L, C, R) stats (+)   | 5, 10, 20, 30, 40, 50                           |
| Increase Critical Chance (+)         | 0%, 1.5%, 3%, 5%, 7%, 10%                       |
| Increase Critical Damage(Growth) (+) | 0%, 30%, 50%, 80%, 100%, 150%                   |
| Increase point acquisition rate (%)  | 0%, 0%, 3%, 5%, 7%, 10%                         |
| Increase Item acquisition rate (%)   | 0%, 1.5%, 3%, 5%, 7%, 10%                       |

{% content-ref url="/pages/CBuiVHpcxhT3ZYLtZbIT" %}
[Probability table of the option content](/english/game-fi-elements/additional-option/probability-table-of-the-option-content.md)
{% endcontent-ref %}

In order to provide transparent probability information in the future, a system will be established to verify whether the probability is true by on-chain.

All additional options are determined after each slot independently goes through the following process:&#x20;

* Determining whether an option is rated higher&#x20;
* → Content and numerical determination based on the probability of the option of the determined rating

Additional options opened according to the above process can be randomly reset through **Super Stone.**

See the details of **Super Stone** in the page below!

{% content-ref url="/pages/F9d2sXcEfKcNfcJCZAsh" %}
[Super Stone](/english/game-fi-elements/additional-option/super-stone.md)
{% endcontent-ref %}
