Shoes NFT

​Every shoe has its only one design, and there's only one pair in the world. Each shoe has a different level and grade, with different performance, durability, comfort, luck stats and additional option stats.

Users with Shoes NFT can access Pro Mode to obtain $WALK and $GRND rewards. In addition, you can efficiently earn rewards through Shoes level-up, reinforcement, and item installation, and enjoy the Game-Fi experience growing Shoes.

Shoes NFT Contract Address : 0x990d8cfbce8892e2126f85637f3728b53266b45e

Target speed of Shoes NFT

SuperWalk's long-term goal is to present appropriate exercise goals to match the individual physical needs and fitness levels of the holders. Our SuperWalk team's goal is to help them run more consistently without getting tired.

Therefore, the target speed is classified by Shoes NFT, and more tokens are designed to be mined only when walking or running at that speed. If you deviate from that speed interval, tokens are not mined up to 95%.

  • Target Speed

WALKER : 1~6km/h

JOGGER : 5~12km/h

RUNNER : 8~20km/h

ALLROUNDER : 1~20km/h

*As the user's exercise record data is accumulated, the target speed interval may be adjusted. **The target speed section may be temporarily adjusted through a specific item.

The Stats of Shoes NFT

Stats are the most influential factor in SuperWalk Pro Mode play.

Shoes NFT gets stat points for each level-up, and Shoes holders are free to distribute the stat points to the desired stats. Stats must be distributed strategically and carefully, and the more stack points they gain through level-up as much as possible, the more effective token acquisition is possible.

There are four types of Shoes NFT stats.

  • Performance: Performance figures determine the user's $CNK, $GRND acquisition per unit time and distance. If you want to get the most efficient reward in a short period of time, you need to raise your performance stat..

  • Resilience: Resilience figures determine the rate of decrease in Shoes per unit time and distance. If you want to save money on Shoes repairs, you need to increase the resilience stats.

  • Comfort : Unit of the user according to the comfort levels decreasing rate and influencing blood per percentage of time is determined. SuperWalk you stamina, but you can't feel like more fit the thermostat should be recorded.

  • Luck: Depending on the lucky number, the probability and quality of acquisition of items, buffs, etc. that can be obtained through play will vary. If you want to experience the pleasure of getting mysterious items and achieving a high reinforcement grade, raise your lucky stats.

Mining Power according to Performance and the type of Shoes NFT

The table below shows the mining power which differs to the performance stat and the type of Shoes NFT.

  • x-axis: Performance

  • y-axis: Point

  • Black: Runner

  • Purple: Jogger

  • Blue: AllRounder

  • Green: Walker

The Grade of Shoes NFT

Shoes NFT is divided into 5 grades in total. Stats for individual Shoes will be assigned according to the grade, and additional options to be updated in the future will also be affected by the grade.

Normal : The sum of the default stats will be determined to be low at 15.

  • Performance(P): 3~6

  • Resilience(R): 3~6

  • Comfort(C): 3~6

  • Luck(L): 3~6

Rare : The sum of the default stats will be determined to be slightly lower at 30.

  • Performance(P): 6~12

  • Resilience(R): 6~12

  • Comfort(C): 6~12

  • Luck(L): 6~12

Epic : The sum of the default stats will be determined to be normal at 60.

  • Performance(P): 12~24

  • Resilience(R): 12~24

  • Comfort(C): 12~24

  • Luck(L): 12~24

Unique : The sum of the default stats will be determined to be slightly higher at 120.

  • Performance(P): 24~48

  • Resilience(R): 24~48

  • Comfort(C): 24~48

  • Luck(L): 24~48

Legendary : The sum of the default stats will be determined to be high at 240.

  • Performance(P) 48~96

  • Resilience(R): 48~96

  • Comfort(C): 48~96

  • Luck(L): 48~96

Shoes NFT Level-Up

Each grade of Shoes NFT has different stats added when you level-up.

  • Normal: +4

  • Rare: +6

  • Epic: +8

  • Unique: +10

  • Legendary: +12

Leveling up Shoes NFTs is possible by WALK and SWEAT costs. Below are the leveling costs, time and boosting costs.

current Lv.upgrading Lv.WALKSWEATLeveling time (hour)Boost Cost (WALK)

1

2

-

8

2

24

2

3

-

10

3

36

3

4

-

12

4

48

4

5

-

14

5

60

5

6

12

20

6

72

6

7

14

20

7

84

7

8

16

20

8

96

8

9

18

20

9

108

9

10

30

40

10

120

10

11

22

30

11

132

11

12

24

30

12

144

12

13

26

30

13

156

13

14

28

30

14

168

14

15

30

30

15

180

15

16

32

30

16

192

16

17

34

30

17

204

17

18

36

30

18

216

18

19

38

30

19

228

19

20

80

80

20

240

20

21

42

60

21

252

21

22

44

60

22

264

22

23

46

60

23

276

23

24

48

60

24

288

24

25

50

60

25

300

25

26

52

60

26

312

26

27

54

60

27

324

27

28

56

60

28

336

28

29

58

60

29

348

29

30

150

120

30

360

*The table informs the WALK and SWEAT costs for Normal shoes NFTs, and costs for other grades can be calculated by multiplying numbers below.

  • WALK cost

    • Normal : x1

    • Rare : x1.25

    • Epic : x1.5

    • Unique : x1.75

    • Legendary : x2

  • SWEAT cost

    • Normal : x1

    • Rare : x1.25

    • Epic : x1.5

    • Unique : x1.75

    • Legendary : x2

Additional Options for Shoes NFT

Shoe NFT can be given additional options if certain conditions are met. Additionally, the type and grade range of additional options will vary depending on the option grade.

See the details of Additional Options in the page below!

pageAdditional Option

Generation System

SuperWalk introduces a generation system to Shoes NFT, giving each generation its own unique design and value. Shoes NFT will be created with unique design concepts and characteristics for each generation depending on the direction of operation of the project.

Shoes NFT, the first of its kind, is even more special. Shoes NFT, which is born as the first minting, is given the characteristic 'Gen0'. Since then, the NFTs obtained through production (breeding) are Gen1, Gen2, ... and so on. This is also a way to reward Early Adopters who use the service from the beginning, and further increases in value can be expected through the differentiation of each generation's collection.

The Gen0 Shoes, obtained through initial minting, can be built (breeded) the highest number of times of the entire generation, and as the generation grows, the maximum number of production possibilities is reduced and the cost of production increases. Generation systems thus create a more diverse and granular tiering of NFTs, as well as Shoes NFT grade.

Generation systems for creating diverse pricing structures will play a key role in the success of long-term SuperWalk projects. As the project progresses, we expect future generations of NFTs with less maximum build (breeding) to be distributed at very low prices, which can effectively lead new users to address financial barriers to entry and move to Pro Mode.

Minting Frequency by Generation

Minting frequency differs by generation.

Gennumber of times

0

8

1

7

2

6

3

5

4

4

5

3

6

2

7

1

8

0

Mining Power by Generation

Mining Power differs by generation.

GenPoint

0

x1.25

1

x1.225

2

x1.2

3

x1.175

4

x1.15

5

x1.112

6

x1.075

7

x1.037

8

x1

Minting

Minting Mechanism

The user can produce two shoes NFTs (previous generation) and new shoes NFTs (post generation) at a certain cost. At this time, the two shoes NFTs used in minting are remained without disappearing. In addition, all shoes used in the minting must be Level 10 or higher.

The features (types, ratings, generations) of the new generation shoes are determined by the features of the previous generation shoes. Types and grades are determined by probability, and generations are determined by a set mechanism. In addition, later generation shoes are less likely to be used in minting than previous ones, and costs more to mint above a certain threshold.

The conditions for minting are as follows.

  • Only shoes above level 10 are available for minting.

  • Minting time is determined by the shoes with higher grades.

    • Normal: 6hours (Boosting Cost: 36 $WALK)

    • Rare: 24hours (Boosting Cost: 144 $WALK)

    • Epic: 48hours (Boosting Cost: 288 $WALK)

  • Shoes which have been used in minting should take a cooling time before minting again. The cooling time is determined based on the shoes of the higher grade among two shoes.

    • Normal: 72 hours

    • Rare: 120 hours

    • Epic: 240 hours

Features of Minted Shoes NFT

(1) Generation of Shoes Minted

The generation of the minted shoes NFT is decided by the higher generation among the parent’s, +1.

e.g.)

Gen0+Gen0=Gen1

Gen0+Gen1=Gen2

Gen2+Gen5=Gen6

(2) Grade of Shoes Minted

Shoe (1)Shoe (2)NormalRareEpicUniqueLegendary

Normal

Normal

98%

2%

-

-

-

Normal

Rare

70%

29%

1%

-

-

Normal

Epic

58.9%

30%

10%

1%

0.1%

Rare

Rare

18%

80%

2%

-

-

Rare

Epic

18.9%

65%

15%

1%

0.1%

Epic

Epic

14.8%

55%

28%

2%

0.2%

  • Unique, Legendary grades are not able to be used in minting.

  • Unique, Legendary grades get the feature of Gen0 clearly.

  • The maximum number of Unique, Legendary is fixed.

(3) Type of Shoes Minted

Shoe (1)Shoe (2)Walker%Jogger%Runner%All-Rounder%

Walker

Walker

45

25

25

5

Walker

Jogger

25

55

15

5

Walker

Runner

25

15

55

5

Walker

All-Rounder

42

25

25

8

Jogger

Jogger

10

70

15

5

Jogger

Runner

15

40

40

5

Jogger

All-Rounder

10

72

10

8

Runner

Runner

10

15

70

5

Runner

All-Rounder

10

10

72

8

All-Rounder

All-Rounder

24

24

24

28

Energy

Activities in Pro Mode consume energy. Energy is affected by the number of shoe you are holding and grades of shoe NFTs in your account

Shoes NFTEnergyTime

1~2

3

15min

3~6

5

25min

7~11

8

40min

12~19

12

60min

20~29

15

75min

30

20

100min

Rare

+1

Epic

+2

Unique

+3

Legendary

+4

Durability

Durability falls while using energy.According to the table below, the efficiency of point acquisition falls as the durability falls below a certain level. Therefore, it would be necessary to repair shoes at the right time so that the durablilty would be maintained above certain levels.​

DurabilityEfficiency of Point acquisition

80 < Durability ≀ 100

100%

60 < Durability ≀ 80

80%

40 < Durability ≀ 60

60%

20 < Durability ≀ 40

30%

0 < Durability ≀ 20

10%

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