> For the complete documentation index, see [llms.txt](https://docs.superwalk.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.superwalk.io/english/game-fi-elements/title-system.md).

# Title System

You can get a Title if you exercise, use in-app content, and achieve certain condition.&#x20;

Gather various titles and increase your total title score.&#x20;

The higher the score, the higher the title rating of the account and the additional benefits and capabilities.

### Total score and Rating

| Total score | Rating      | Effect                                                                                    |
| ----------- | ----------- | ----------------------------------------------------------------------------------------- |
| 0           | Normal-0    | N/A                                                                                       |
| 1           | Normal -1   | The effects occurs from Normal-3                                                          |
| 5           | Normal -2   | The effects occurs from Normal-3                                                          |
| 10          | Normal -3   | Level up cost -3%                                                                         |
| 15          | Normal -4   | Level up cost -3%, Minting cost -2%                                                       |
| 20          | Normal -5   | Level up cost -3%, Minting cost -2%, Repair cost -0.5%                                    |
| 30          | Rare-1      | Level up cost -3%, Minting cost -2%, Repair cost -0.5%, Energy Boost +5%                  |
| 35          | Rare-2      | Level up cost -6%, Minting cost -2%, Repair cost -0.5%, Energy Boost +5%                  |
| 40          | Rare-3      | Level up cost -6%, Minting cost -4%, Repair cost -0.5%, Energy Boost +5%                  |
| 45          | Rare-4      | Level up cost -6%, Minting cost -4%, Repair cost -1%, Energy Boost +5%                    |
| 50          | Rare-5      | Level up cost -6%, Minting cost -4%, Repair cost -1%, Energy Boost +5%, Max point +110    |
| 60          | Epic-1      | Level up cost -6%, Minting cost -4%, Repair cost -1%, Energy Boost +10%, Max point +110   |
| 65          | Epic-2      | Level up cost -10%, Minting cost -4%, Repair cost -1%, Energy Boost +10%, Max point +110  |
| 70          | Epic-3      | Level up cost -10%, Minting cost -6%, Repair cost -1%, Energy Boost +10%, Max point +110  |
| 75          | Epic-4      | Level up cost -10%, Minting cost -6%, Repair cost -2%, Energy Boost +10%, Max point +110  |
| 80          | Epic-5      | Level up cost -10%, Minting cost -6%, Repair cost -2%, Energy Boost +15%, Max point +110  |
| 100         | Unique-1    | Level up cost -15%, Minting cost -6%, Repair cost -2%, Energy Boost +15%, Max point +110  |
| 105         | Unique-2    | Level up cost -15%, Minting cost -10%, Repair cost -2%, Energy Boost +15%, Max point +110 |
| 110         | Unique-3    | Level up cost -15%, Minting cost -10%, Repair cost -5%, Energy Boost +15%, Max point +110 |
| 115         | Unique-4    | Level up cost -15%, Minting cost -10%, Repair cost -5%, Energy Boost +20%, Max point +110 |
| 120         | Unique-5    | Level up cost -15%, Minting cost -10%, Repair cost -5%, Energy Boost +20%, Max point +310 |
| 150         | Legendary-1 | ???                                                                                       |
| 155         | Legendary-2 | ???                                                                                       |
| 160         | Legendary-3 | ???                                                                                       |
| 165         | Legendary-4 | ???                                                                                       |
| 170         | Legendary-5 | ???                                                                                       |

### Types of titles&#x20;

Each title has a level and the higher the level, the higher the achievement condition.&#x20;

Initially, each title can be achieved up to level 5, and the maximum level will continue to expand with periodic updates.

<figure><img src="https://924749453-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8nGtxpJ3ZiChnFRmLdKA%2Fuploads%2FtEntXjO96JOsCuuj0uW8%2Fimage.png?alt=media&amp;token=cf6c5c6a-28fb-4ff9-bd47-5f0cecc74e52" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="231.33333333333331">Title</th><th>Condition</th><th>Condition (2)</th></tr></thead><tbody><tr><td>WALKER</td><td>Walk $ kilometers with Walker shoes</td><td>You need to consume energy to get a record.</td></tr><tr><td>JOGGER</td><td>Jog $ kilometers with Jogger shoes</td><td>You need to consume energy to get a record.</td></tr><tr><td>RUNNER</td><td>Run $ kilometers with Runner shoes</td><td>You need to consume energy to get a record.</td></tr><tr><td>ALL ROUNDER</td><td>Walk, jog or run $ kilometers with All-Rounder shoes</td><td>You need to consume energy to get a record.</td></tr><tr><td>Steady State</td><td>Run $ day(s) in total (More than 1km per run)</td><td><p>You need to consume energy to get a record.</p><p>It is recognized if you walk&#x26;run more than 1km without stopping exercising. If the exercise start and end dates are different, the start date record is accepted.</p></td></tr><tr><td>Come rain or shine</td><td>Run $ consecutive day(s) (More than 1km per run)</td><td><p>You need to consume energy to get a record.</p><p>It is recognized if you walk&#x26;run more than 1km without stopping exercising. If the exercise start and end dates are different, the start date record is accepted.</p></td></tr><tr><td></td><td></td><td></td></tr><tr><td>Endorphins</td><td>Get $ points in total</td><td></td></tr><tr><td>Clink!</td><td>Hit a critical shot $ time(s)</td><td></td></tr><tr><td>The shoe factory</td><td>Mint $ Shoe(s)</td><td></td></tr><tr><td>Operation CWAL</td><td>Reduce $ minutes of minting time with minting booster</td><td></td></tr><tr><td>Rapid Growth</td><td>Reduce $ minutes of leveling time with leveling booster</td><td></td></tr><tr><td></td><td></td><td></td></tr><tr><td>Lucky</td><td>Get $ item box(es)</td><td></td></tr><tr><td>Equipment Collector</td><td>Get $ equipment(s) from item box(es)</td><td></td></tr><tr><td>Miner</td><td>Get $ Super Stone(s) from item box(es)</td><td></td></tr><tr><td>Repeat signs</td><td>Get $ Stat Controller(s) from item box(es)</td><td></td></tr><tr><td>Break a SWEAT</td><td>Get $ SWEAT(s) from running or from item box(es)</td><td></td></tr><tr><td>Risk taker</td><td>Use $ Super Stone(s)</td><td></td></tr><tr><td>Stat researcher</td><td>Use $ Stat Controller item(s)</td><td></td></tr><tr><td></td><td></td><td></td></tr><tr><td>Raffle Challenger</td><td>Participate in the raffle $ time(s)</td><td></td></tr><tr><td></td><td></td><td></td></tr><tr><td>Sweet Event 2022</td><td>This title can only be obtained from Sweet Event in 2022</td><td></td></tr><tr><td>Legendary Sweet Runner</td><td>This title can only be obtained from Sweet Event in 2022</td><td></td></tr><tr><td>Sugar Charging 100%</td><td>This title can only be obtained from Sweet Event in 2022</td><td></td></tr><tr><td>Premium Reseller</td><td>This title can only be obtained from CBT Event</td><td></td></tr><tr><td>Giant merchant</td><td>This title can only be obtained from CBT Event</td><td></td></tr><tr><td>The rich man</td><td>This title can only be obtained from CBT Event</td><td></td></tr><tr><td>Super Tester</td><td>This title can only be obtained from CBT Event</td><td></td></tr></tbody></table>
